The people behind it

Meet the inventors.

TRELLIS originated as a research project at Microsoft Research and Tsinghua University, led by Jianfeng Xiang and a team of 3D and generative modeling researchers.

One-Click TRELLIS.2 Install — Text to 3D Model workflow
Lead researcher portrait
Lead author

Jianfeng Xiang

Microsoft Research Asia · Tsinghua University
Lead author of the original TRELLIS paper, "Structured 3D Latents for Scalable and Versatile 3D Generation" (2024).

Jianfeng Xiang has spent his career at the intersection of computer graphics and machine learning, with a focus on 3D-aware generative models. His earlier work on neural implicit representations and 3D-aware GANs laid the conceptual groundwork for what would become TRELLIS.

The key insight behind TRELLIS — that geometry and appearance could share a single, sparse, voxel-anchored latent space — was a result of years of iteration. TRELLIS.2 extends that idea with larger latent capacity, native text conditioning, and a more efficient sparse transformer backbone.

"3D shouldn't be a luxury."

The guiding principle behind TRELLIS.2: every creator — student, hobbyist, professional — should be able to generate high-quality 3D assets on their own hardware, without paying for cloud compute.

Core team

A collaboration of researchers and engineers.

The original TRELLIS work was a collaboration between Microsoft Research Asia and Tsinghua University. TRELLIS.2 added contributors from the broader open-source community.

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Research

Microsoft Research Asia & Tsinghua University. Original SLAT representation, sparse transformer architecture, and training pipeline.

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Engineering

Open-source contributors who optimized the model for consumer GPUs, added native text-to-3D, and built the inference UI.

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One-Click Installer

A community-driven packaging project that bundles TRELLIS.2 with its runtime and weights into a single installer for Windows.

Their research, your machine.

Try the model these researchers built — running entirely on your own GPU.

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