TRELLIS.2 turns a single image or text prompt into a production-ready 3D model — meshes, gaussians, and radiance fields — all generated by a unified Structured 3D Latent representation.
One‑Click TRELLIS.2 Install is fully open source — run the entire pipeline locally on your own machine. Every line of source is public. No cloud, no subscriptions, no data leaving your PC.
TRELLIS.2 is a next-generation 3D foundation model. From a single input — a photo, a sketch, or a written description — it produces a complete, textured 3D asset ready for games, animation, AR/VR, 3D printing, or rapid prototyping.
Built on the Structured 3D Latent (SLAT) representation, TRELLIS.2 decouples geometry and appearance into a sparse, structured space — enabling crisp meshes, photoreal gaussians, and editable radiance fields from the same generated latent.
Skip the Python environment headaches, the CUDA mismatches, and the dependency hell. The One-Click TRELLIS.2 Installer bundles everything — model weights, runtime, UI — into a single installer that runs locally on your machine.
Drop in any image — sketch, photo, render — and get a clean textured mesh in seconds.
Describe what you want in plain language. TRELLIS.2 generates the asset and the texture.
Runs entirely on your GPU. Your prompts, images, and outputs never leave your machine.
Export to GLB, OBJ, PLY, FBX, gaussian splats, or NeRF — all from a single latent.
The installer launches a friendly browser interface — no command line required.
Fully open source. Modify it, extend it, ship it in your own products. No royalties.
Unlike triplane or implicit representations, SLAT couples a sparse 3D voxel grid with rich per-voxel latents — preserving structural detail while remaining efficient enough to run on a consumer GPU.